Machinima

Learn the tricks, tips and workarounds of making a film in a virtual space

Lip Sync

18 July 2008 | 15:57 - By Mixin Pixel

The code for basic lip sync has been included in the latest Release Candidate viewer.

The code for basic lip sync has been included in the latest Release Candidate viewer, however it is disabled by default. To enable it, you first have to enable the “Advanced” menu by pressing Ctrl-Alt-D (all three keys together, but not to be confused with Ctrl-Alt-Delete). Then in the Advanced menu select Character, then Enable Lip Sync (Beta). Whenever someone uses voice chat and you see the green waves above the avatar’s head, you should also see the avatars lips move. When an avatar has an attachment covering its head, though, the attachment is not animated. Sorry, furries

I have a little sample here.

for more info see http://wiki.secondlife.com/wiki/User:Mm_Alder/LipSync

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Comments (1)

21 Jul 2008 16:49 AEST

Wolfie!

From: Footscray

Bummer dude

Yeah, it won't move my mouth. Some furries have used a thing called "muzzletalk" which is available in-world, and that will let you animate your characters face... However, you need a compatible avatar, that is.. one with a moveable mouth... or you can try re-building the face yourself and some people have, and done really well. But be very careful as you could damage your avatar. I have to wait and see if Jakkal releases an update for mine. Wolfie!

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About this Blog

Machinima is basically filmmaking using a real-time 3D platform. Mixin Pixel is an avatar, who will blog on the minutiae of detail involved in creating a film in a virtual landscape, like Second Life.

Mixin Pixel Mixin Pixel is Shelley Matulick's pink-headed representative in the big wide world of Second Life. Mixin loves making machinima. And why not it's dead cheap and brain dead easy. This blog will hold your hand so you can make the best looking machimina you possibly can.

 
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